PONTUS FREDRIKSSON
Yokai Forest
Project 2, Year 1
About
Yokai Forest was our second group project developed in the first year at The Game Assembly. It's a mobile puzzle solving game with some story telling elements in it. You play as a blue fox that helps the creatures of the forest with their problems.
My Contribution
Systems
I was in charge of some of the gameplay systems in Yokai Forest, such as:
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Tile-based node system
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Turn-based gameplay system
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Dialogue system
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Camera event system

Auto-connecting Nodes
I built a tool that would automatically connect all grid nodes upon pressing play. This would help speed up level design since they wouldn't have to worry about connecting them manually.

Re-connecting Nodes
Some puzzle elements moves nodes around. The nodes will attempt to reconnect whenever they have been moved, essentially creating a a new map.
Gameplay
In addition to the systems, I created the player and some of the puzzle features.

Dialogue System
With our dialogue system we were able to create events that could progress the game further. Here we display a camera event that shows the player the goal.

Node-based puzzle elements
Everything in the game is based on the node system. Moving elements around like this lamp could only be done on the node grid.
Team: Foxfire Studios

Programmers
Graphical Artists
Level Design
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Emil Kvist
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Filippa W. Lindgren
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Pontus Fredriksson
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Viktor E. Heige
Animators
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Tilde Gustafsson
Music & SFX (External)
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Matsuki Akira