Project 2, Year 1
Yokai Forest was our second group project developed in the first year at The Game Assembly. It's a mobile puzzle solving game with some story telling elements in it. You play as a blue fox that helps the creatures of the forest with their problems.
I was in charge of some of the gameplay systems in Yokai Forest, such as:
Tile-based node system
Turn-based gameplay system
Camera event system
I built a tool that would automatically connect all grid nodes upon pressing play. This would help speed up level design since they wouldn't have to worry about connecting them manually.
Some puzzle elements moves nodes around. The nodes will attempt to reconnect whenever they have been moved, essentially creating a a new map.
In addition to the systems, I created the player and some of the puzzle features.
With our dialogue system we were able to create events that could progress the game further. Here we display a camera event that shows the player the goal.
Node-based puzzle elements
Everything in the game is based on the node system. Moving elements around like this lamp could only be done on the node grid.
Team: Foxfire Studios